Aug 26, 2011, 08:09 PM // 20:09
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#41
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Quote:
Originally Posted by Coast
quality>quantity
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Delusions of grandeur are very hard to standardize.
Quote:
Originally Posted by Swingline
Never noticed one of these bug and smiters boon needs to be reverted back for RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO sake. All I can say is I hope there is a big update besides WoC part 2 that satisfies most of us, but chances are slim.
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Reverting Smiter's Boon would be 1 of the dumbest decisions they'll ever make.
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Aug 26, 2011, 09:48 PM // 21:48
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#42
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Desert Nomad
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Quote:
Originally Posted by lemming
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What bug? If you are referring to the "anomaly" of + damage being armor ignoring, its the same way for every other skill in the game. If you want a nerf to a skill then say so, because its perfectly normal behavior and in no way buggy.
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Aug 26, 2011, 09:50 PM // 21:50
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#43
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Forge Runner
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Quote:
Originally Posted by Kunder
What bug? If you are referring to the "anomaly" of + damage being armor ignoring, its the same way for every other skill in the game. If you want a nerf to a skill then say so, because its perfectly normal behavior and in no way buggy.
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It says + cold damage, and should thus respect armor. It even triggers on Mantra of Frost, so it's definitely glitched.
Then again, so are conjures.
Last edited by Killed u man; Aug 26, 2011 at 09:52 PM // 21:52..
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Aug 26, 2011, 10:25 PM // 22:25
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#44
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Desert Nomad
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Quote:
Originally Posted by Killed u man
It says + cold damage, and should thus respect armor. It even triggers on Mantra of Frost, so it's definitely glitched.
Then again, so are conjures.
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The type of the damage has nothing to do with whether it is armor ignoring or not. You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter, doesn't mean they can't ignore armor.
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Aug 27, 2011, 02:02 AM // 02:02
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#45
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Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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Dust Trap is another example of armor-ignoring elemental damage.
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Aug 27, 2011, 02:12 AM // 02:12
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#46
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Forge Runner
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Quote:
Originally Posted by Kunder
The type of the damage has nothing to do with whether it is armor ignoring or not. You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter, doesn't mean they can't ignore armor.
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Yep, it does. Only undefined damage is armor ignored, aka true damage, with the exception of Holy Damage of skills and Shadow Damage. By definition, every form of elemental damage should respect armor, unless stated otherwise in the description.
Also GC and Winter only convert only physical and elemental damage to cold damage.
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Aug 27, 2011, 03:19 AM // 03:19
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#47
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Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
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If you people want them to give higher priority to more important bug fixes, then it's very simple. Go to the official forums and report those bugs.
So far, almost all the bug fixes reflect the reports posted on their forums. So clearly, they are giving priority to whichever one is posted there first.
Here's the link:
https://forum.guildwars.com/forum/forums/gamebugs
Quote:
Originally Posted by X Dr Pepper X
They don't even give news or information- the least common denominator of game balance and maintenance for the game's community
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Actually, they'll be at the PAX today. So expect some news later on. Maybe a preview for WoC part 2.
Last edited by DiogoSilva; Aug 27, 2011 at 03:22 AM // 03:22..
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Aug 27, 2011, 03:20 AM // 03:20
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#48
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Desert Nomad
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Quote:
Originally Posted by Killed u man
Yep, it does. Only undefined damage is armor ignored, aka true damage, with the exception of Holy Damage of skills and Shadow Damage. By definition, every form of elemental damage should respect armor, unless stated otherwise in the description.
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Except for weapons, which can inflict Holy armor-scaled damage (either on their own or with attack type changing skills. And a few Holy damage skills that check for armor. And except for every single physical skill in the game, which are almost all armor ignoring. And except for plenty of elemental skills that are armor ignoring, though the only one reasonably important currently is Ancestor's rage. Then, there is the obvious distinction between -% damage and +armor, even though effectively they work exactly the same (+40 armor being worth -50% damage), so there is clearly a different point in the damage formula at which damage type and armor bypassing happen. Your "definition" doesn't exist, there is no Guild Wars dictionary. Type and relation to armor levels are wholly independent of each other.
Quote:
Also GC and Winter only convert only physical and elemental damage to cold damage
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*derp*
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Aug 27, 2011, 07:17 AM // 07:17
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#49
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Kunder
You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter
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Quote:
Originally Posted by Killed u man
Also GC and Winter only convert only physical and elemental damage to cold damage.
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Quote:
Originally Posted by Kunder
*derp*
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I hope that was self-derprication.
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Aug 27, 2011, 08:10 AM // 08:10
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#50
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They seem like small fixes about inconsistencies in the text and the skill behavior.
The 'fix' in Smiter's Boon is kind of amusing, though.
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Aug 27, 2011, 09:25 AM // 09:25
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#51
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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I'm with DiogoSilva on this.
I suggest the knowledgable people to edit and fill this wiki page with as many glitched skills as possible, then report the list and explain why its buggy to ANet via their support forums. It might be a good idea to split the list above into two parts, with proper armor-ignoring skills and with bugged ones.
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Aug 27, 2011, 09:43 AM // 09:43
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#52
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Untyped dmg, dmg from attack skills, hoyl dmg from skills, and shadow dmg are armor ignoring.
Physical/elemental/holy from weapons/dark etc. are not.
Some skills contradict this and they are anomalies/bugs. I think we should mark these bugged skills with a bug thing on the wiki, and update the list like drkn said.
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Aug 27, 2011, 01:51 PM // 13:51
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#53
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Forge Runner
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This is sweet. Hopefully they fix armor clipping eventually!
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Aug 27, 2011, 02:13 PM // 14:13
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#54
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Lishy
This is sweet. Hopefully they fix armor clipping eventually!
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Sorry to disappoint you, but that's in all likelihood never going to happen. Art bugs will not be fixed.
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Aug 27, 2011, 03:14 PM // 15:14
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#55
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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About "buggy" or so stuff with actual impact on game...
http://wiki.guildwars.com/wiki/Ancestor%27s_Rage
This is one as is labeled should work exactely like any Ele's spell. Just saying.
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Aug 27, 2011, 04:03 PM // 16:03
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#56
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Is that really a bug though, if a skill that does ligntning damage or cold damage ignores armor in-game? I mean not every source of elemental damage is affected by armor. Maybe these are intentional.
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Aug 27, 2011, 04:17 PM // 16:17
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#57
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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I really doubt that is intentional...i mean, why Ancestor's Rage and not Channeled Strike/Clamor of souls(etc) and why Mirror of Ice but not Deep Freeze/Ice Spikes(etc)?
Is a nonsense.
Also, this should mean that is intentional having the "Master of caster Dmg"(read: Ele) reduced as it is in pve enviroment?
Those are most probably bugs imo (or i really do hope, cause if not would be true the above sentence, meh).
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Aug 27, 2011, 06:05 PM // 18:05
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#58
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Ancestor's rage is intentional. The dev's said it was going to be armor ignoring on the Developer Update page. It's more of an anomaly since there are only like 3 skills that are armor-ignoring and elemental.
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Aug 27, 2011, 06:14 PM // 18:14
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#59
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Desert Nomad
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Should Splinter Weapon then become armor-affected along with Ancestors' Rage? Because "fixing" both of those will essentially nerf the only useful rit builds that aren't retarded spirit spamming by 50% in PvE. Clearly Anet has always balanced these skills with full knowledge that they have been armor ignoring. If anything we should have more armor ignoring skills (seeing how that actually makes them useful for PvE), the problem with certain skills in PvP can easily be addressed by actually balancing them.
Last edited by Kunder; Aug 27, 2011 at 06:16 PM // 18:16..
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Aug 27, 2011, 10:02 PM // 22:02
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#60
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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If you want to nerf MoI in PvP, then why not just reduce the armor-ignoring damage in PvP? That way you arn't unnecessarily nerfing the skill in PvE.
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