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Old Aug 26, 2011, 08:09 PM // 20:09   #41
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Originally Posted by Coast View Post
quality>quantity
Delusions of grandeur are very hard to standardize.

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Originally Posted by Swingline View Post
Never noticed one of these bug and smiters boon needs to be reverted back for RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO sake. All I can say is I hope there is a big update besides WoC part 2 that satisfies most of us, but chances are slim.
Reverting Smiter's Boon would be 1 of the dumbest decisions they'll ever make.
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Old Aug 26, 2011, 09:48 PM // 21:48   #42
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Originally Posted by lemming View Post
If bugs are being fixed, I'd have hoped that they'd get around to tackling the one bug that has an actual impact on the competitive metagame.
What bug? If you are referring to the "anomaly" of + damage being armor ignoring, its the same way for every other skill in the game. If you want a nerf to a skill then say so, because its perfectly normal behavior and in no way buggy.
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Old Aug 26, 2011, 09:50 PM // 21:50   #43
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What bug? If you are referring to the "anomaly" of + damage being armor ignoring, its the same way for every other skill in the game. If you want a nerf to a skill then say so, because its perfectly normal behavior and in no way buggy.
It says + cold damage, and should thus respect armor. It even triggers on Mantra of Frost, so it's definitely glitched.

Then again, so are conjures.

Last edited by Killed u man; Aug 26, 2011 at 09:52 PM // 21:52..
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Old Aug 26, 2011, 10:25 PM // 22:25   #44
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It says + cold damage, and should thus respect armor. It even triggers on Mantra of Frost, so it's definitely glitched.

Then again, so are conjures.
The type of the damage has nothing to do with whether it is armor ignoring or not. You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter, doesn't mean they can't ignore armor.
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Old Aug 27, 2011, 02:02 AM // 02:02   #45
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Dust Trap is another example of armor-ignoring elemental damage.
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Old Aug 27, 2011, 02:12 AM // 02:12   #46
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The type of the damage has nothing to do with whether it is armor ignoring or not. You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter, doesn't mean they can't ignore armor.
Yep, it does. Only undefined damage is armor ignored, aka true damage, with the exception of Holy Damage of skills and Shadow Damage. By definition, every form of elemental damage should respect armor, unless stated otherwise in the description.

Also GC and Winter only convert only physical and elemental damage to cold damage.
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Old Aug 27, 2011, 03:19 AM // 03:19   #47
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If you people want them to give higher priority to more important bug fixes, then it's very simple. Go to the official forums and report those bugs.

So far, almost all the bug fixes reflect the reports posted on their forums. So clearly, they are giving priority to whichever one is posted there first.

Here's the link:
https://forum.guildwars.com/forum/forums/gamebugs

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Originally Posted by X Dr Pepper X View Post
They don't even give news or information- the least common denominator of game balance and maintenance for the game's community
Actually, they'll be at the PAX today. So expect some news later on. Maybe a preview for WoC part 2.

Last edited by DiogoSilva; Aug 27, 2011 at 03:22 AM // 03:22..
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Old Aug 27, 2011, 03:20 AM // 03:20   #48
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Yep, it does. Only undefined damage is armor ignored, aka true damage, with the exception of Holy Damage of skills and Shadow Damage. By definition, every form of elemental damage should respect armor, unless stated otherwise in the description.
Except for weapons, which can inflict Holy armor-scaled damage (either on their own or with attack type changing skills. And a few Holy damage skills that check for armor. And except for every single physical skill in the game, which are almost all armor ignoring. And except for plenty of elemental skills that are armor ignoring, though the only one reasonably important currently is Ancestor's rage. Then, there is the obvious distinction between -% damage and +armor, even though effectively they work exactly the same (+40 armor being worth -50% damage), so there is clearly a different point in the damage formula at which damage type and armor bypassing happen. Your "definition" doesn't exist, there is no Guild Wars dictionary. Type and relation to armor levels are wholly independent of each other.

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Also GC and Winter only convert only physical and elemental damage to cold damage
*derp*
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Old Aug 27, 2011, 07:17 AM // 07:17   #49
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Quote:
Originally Posted by Kunder
You can change the damage type of every source of damage in in the game to cold through usage of GC + Winter
Quote:
Originally Posted by Killed u man
Also GC and Winter only convert only physical and elemental damage to cold damage.
Quote:
Originally Posted by Kunder
*derp*
I hope that was self-derprication.
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Old Aug 27, 2011, 08:10 AM // 08:10   #50
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They seem like small fixes about inconsistencies in the text and the skill behavior.

The 'fix' in Smiter's Boon is kind of amusing, though.
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Old Aug 27, 2011, 09:25 AM // 09:25   #51
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I'm with DiogoSilva on this.
I suggest the knowledgable people to edit and fill this wiki page with as many glitched skills as possible, then report the list and explain why its buggy to ANet via their support forums. It might be a good idea to split the list above into two parts, with proper armor-ignoring skills and with bugged ones.
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Old Aug 27, 2011, 09:43 AM // 09:43   #52
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Untyped dmg, dmg from attack skills, hoyl dmg from skills, and shadow dmg are armor ignoring.
Physical/elemental/holy from weapons/dark etc. are not.

Some skills contradict this and they are anomalies/bugs. I think we should mark these bugged skills with a bug thing on the wiki, and update the list like drkn said.
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Old Aug 27, 2011, 01:51 PM // 13:51   #53
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This is sweet. Hopefully they fix armor clipping eventually!
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Old Aug 27, 2011, 02:13 PM // 14:13   #54
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Originally Posted by Lishy View Post
This is sweet. Hopefully they fix armor clipping eventually!
Sorry to disappoint you, but that's in all likelihood never going to happen. Art bugs will not be fixed.
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Old Aug 27, 2011, 03:14 PM // 15:14   #55
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About "buggy" or so stuff with actual impact on game...

http://wiki.guildwars.com/wiki/Ancestor%27s_Rage

This is one as is labeled should work exactely like any Ele's spell. Just saying.
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Old Aug 27, 2011, 04:03 PM // 16:03   #56
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Is that really a bug though, if a skill that does ligntning damage or cold damage ignores armor in-game? I mean not every source of elemental damage is affected by armor. Maybe these are intentional.
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Old Aug 27, 2011, 04:17 PM // 16:17   #57
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I really doubt that is intentional...i mean, why Ancestor's Rage and not Channeled Strike/Clamor of souls(etc) and why Mirror of Ice but not Deep Freeze/Ice Spikes(etc)?
Is a nonsense.
Also, this should mean that is intentional having the "Master of caster Dmg"(read: Ele) reduced as it is in pve enviroment?
Those are most probably bugs imo (or i really do hope, cause if not would be true the above sentence, meh).
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Old Aug 27, 2011, 06:05 PM // 18:05   #58
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Ancestor's rage is intentional. The dev's said it was going to be armor ignoring on the Developer Update page. It's more of an anomaly since there are only like 3 skills that are armor-ignoring and elemental.
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Old Aug 27, 2011, 06:14 PM // 18:14   #59
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Should Splinter Weapon then become armor-affected along with Ancestors' Rage? Because "fixing" both of those will essentially nerf the only useful rit builds that aren't retarded spirit spamming by 50% in PvE. Clearly Anet has always balanced these skills with full knowledge that they have been armor ignoring. If anything we should have more armor ignoring skills (seeing how that actually makes them useful for PvE), the problem with certain skills in PvP can easily be addressed by actually balancing them.

Last edited by Kunder; Aug 27, 2011 at 06:16 PM // 18:16..
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Old Aug 27, 2011, 10:02 PM // 22:02   #60
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If you want to nerf MoI in PvP, then why not just reduce the armor-ignoring damage in PvP? That way you arn't unnecessarily nerfing the skill in PvE.
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